一文聊聊Node.js中的cluster(集群)

javascriptjavascript 2023-08-28 20:37:10 931
摘要: 日常工作中,对Node.js的使用都比较粗浅,趁未羊之际,来学点稍微高级的,那就先从cluster开始吧。尼古拉斯张三说过,“带着问题去学习是一个比较好的方法”,所以我们也来试一试。当初使用cluster时,一直好奇它是怎么做到...

日常工作中,对 Node.js 的使用都比较粗浅,趁未羊之际,来学点稍微高级的,那就先从 cluster 开始吧。

尼古拉斯张三说过,“带着问题去学习是一个比较好的方法”,所以我们也来试一试。

当初使用 cluster 时,一直好奇它是怎么做到多个子进程监听同一个端口而不冲突的,比如下面这段代码:

const cluster = require('cluster')
const net = require('net')
const cpus = require('os').cpus()

if (cluster.isPrimary) {
  for (let i = 0; i < cpus.length; i++) {
    cluster.fork()
  }
} else {
  net
    .createServer(function (socket) {
      socket.on('data', function (data) {
        socket.write(`Reply from ${process.pid}: ` + data.toString())
      })
      socket.on('end', function () {
        console.log('Close')
      })
      socket.write('Hello!\n')
    })
    .listen(9999)
}

该段代码通过父进程 fork 出了多个子进程,且这些子进程都监听了 9999 这个端口并能正常提供服务,这是如何做到的呢?我们来研究一下。【相关教程推荐:nodejs视频教程、编程教学】

准备调试环境

学习 Node.js 官方提供库最好的方式当然是调试一下,所以,我们先来准备一下环境。注:本文的操作系统为 macOS Big Sur 11.6.6,其他系统请自行准备相应环境。

编译 Node.js

  • 下载 Node.js 源码

git clone https://github.com/nodejs/node.git

然后在下面这两个地方加入断点,方便后面调试用:

// lib/internal/cluster/primary.js
function queryServer(worker, message) {
  debugger;
  // Stop processing if worker already disconnecting
  if (worker.exitedAfterDisconnect) return;

  ...
}
// lib/internal/cluster/child.js
send(message, (reply, handle) => {
  debugger
  if (typeof obj._setServerData === 'function') obj._setServerData(reply.data)

  if (handle) {
    // Shared listen socket
    shared(reply, {handle, indexesKey, index}, cb)
  } else {
    // Round-robin.
    rr(reply, {indexesKey, index}, cb)
  }
})
  • 进入目录,执行

./configure --debug
make -j4

之后会生成 out/Debug/node

准备 IDE 环境

使用 vscode 调试,配置好 launch.json 就可以了(其他 IDE 类似,请自行解决):

{
  "version": "0.2.0",
  "configurations": [
    {
      "name": "Debug C++",
      "type": "cppdbg",
      "program": "/Users/youxingzhi/ayou/node/out/Debug/node",
      "request": "launch",
      "args": ["/Users/youxingzhi/ayou/node/index.js"],
      "stopAtEntry": false,
      "cwd": "${workspaceFolder}",
      "environment": [],
      "externalConsole": false,
      "MIMode": "lldb"
    },
    {
      "name": "Debug Node",
      "type": "node",
      "runtimeExecutable": "/Users/youxingzhi/ayou/node/out/Debug/node",
      "request": "launch",
      "args": ["--expose-internals", "--nolazy"],
      "skipFiles": [],
      "program": "${workspaceFolder}/index.js"
    }
  ]
}

其中第一个是用于调式 C++ 代码(需要安装 C/C++ 插件),第二个用于调式 JS 代码。接下来就可以开始调试了,我们暂时用调式 JS 代码的那个配置就好了。

Cluster 源码调试

准备好调试代码(为了调试而已,这里启动一个子进程就够了):

debugger
const cluster = require('cluster')
const net = require('net')

if (cluster.isPrimary) {
  debugger
  cluster.fork()
} else {
  const server = net.createServer(function (socket) {
    socket.on('data', function (data) {
      socket.write(`Reply from ${process.pid}: ` + data.toString())
    })
    socket.on('end', function () {
      console.log('Close')
    })
    socket.write('Hello!\n')
  })
  debugger
  server.listen(9999)
}

很明显,我们的程序可以分父进程和子进程这两部分来进行分析。

首先进入的是父进程:

执行 require('cluster') 时,会进入 lib/cluster.js 这个文件:

const childOrPrimary = 'NODE_UNIQUE_ID' in process.env ? 'child' : 'primary'
module.exports = require(`internal/cluster/${childOrPrimary}`)

会根据当前 process.env 上是否有 NODE_UNIQUE_ID 来引入不同的模块,此时是没有的,所以会引入 internal/cluster/primary.js 这个模块:

...
const cluster = new EventEmitter();
...
module.exports = cluster

const handles = new SafeMap()
cluster.isWorker = false
cluster.isMaster = true // Deprecated alias. Must be same as isPrimary.
cluster.isPrimary = true
cluster.Worker = Worker
cluster.workers = {}
cluster.settings = {}
cluster.SCHED_NONE = SCHED_NONE // Leave it to the operating system.
cluster.SCHED_RR = SCHED_RR // Primary distributes connections.
...
cluster.schedulingPolicy = schedulingPolicy

cluster.setupPrimary = function (options) {
...
}

// Deprecated alias must be same as setupPrimary
cluster.setupMaster = cluster.setupPrimary

function setupSettingsNT(settings) {
...
}

function createWorkerProcess(id, env) {
  ...
}

function removeWorker(worker) {
 ...
}

function removeHandlesForWorker(worker) {
 ...
}

cluster.fork = function (env) {
  ...
}

该模块主要是在 cluster 对象上挂载了一些属性和方法,并导出,这些后面回过头再看,我们继续往下调试。往下调试会进入 if (cluster.isPrimary) 分支,代码很简单,仅仅是 fork 出了一个新的子进程而已:

// lib/internal/cluster/primary.js
cluster.fork = function (env) {
  cluster.setupPrimary()
  const id = ++ids
  const workerProcess = createWorkerProcess(id, env)
  const worker = new Worker({
    id: id,
    process: workerProcess,
  })

  ...

  worker.process.on('internalMessage', internal(worker, onmessage))
  process.nextTick(emitForkNT, worker)
  cluster.workers[worker.id] = worker
  return worker
}

cluster.setupPrimary():比较简单,初始化一些参数啥的。

createWorkerProcess(id, env)

// lib/internal/cluster/primary.js
function createWorkerProcess(id, env) {
  const workerEnv = {...process.env, ...env, NODE_UNIQUE_ID: `${id}`}
  const execArgv = [...cluster.settings.execArgv]

  ...

  return fork(cluster.settings.exec, cluster.settings.args, {
    cwd: cluster.settings.cwd,
    env: workerEnv,
    serialization: cluster.settings.serialization,
    silent: cluster.settings.silent,
    windowsHide: cluster.settings.windowsHide,
    execArgv: execArgv,
    stdio: cluster.settings.stdio,
    gid: cluster.settings.gid,
    uid: cluster.settings.uid,
  })
}

可以看到,该方法主要是通过 fork 启动了一个子进程来执行我们的 index.js,且启动子进程的时候设置了环境变量 NODE_UNIQUE_ID,这样 index.jsrequire('cluster') 的时候,引入的就是 internal/cluster/child.js 模块了。

worker.process.on('internalMessage', internal(worker, onmessage)):监听子进程传递过来的消息并处理。

接下来就进入了子进程的逻辑:

前面说了,此时引入的是 internal/cluster/child.js 模块,我们先跳过,继续往下,执行 server.listen(9999) 时实际上是调用了 Server 上的方法:

// lib/net.js
Server.prototype.listen = function (...args) {
  ...
      listenInCluster(
        this,
        null,
        options.port | 0,
        4,
        backlog,
        undefined,
        options.exclusive
      );
}

可以看到,最终是调用了 listenInCluster

// lib/net.js
function listenInCluster(
  server,
  address,
  port,
  addressType,
  backlog,
  fd,
  exclusive,
  flags,
  options
) {
  exclusive = !!exclusive

  if (cluster === undefined) cluster = require('cluster')

  if (cluster.isPrimary || exclusive) {
    // Will create a new handle
    // _listen2 sets up the listened handle, it is still named like this
    // to avoid breaking code that wraps this method
    server._listen2(address, port, addressType, backlog, fd, flags)
    return
  }

  const serverQuery = {
    address: address,
    port: port,
    addressType: addressType,
    fd: fd,
    flags,
    backlog,
    ...options,
  }
  // Get the primary's server handle, and listen on it
  cluster._getServer(server, serverQuery, listenOnPrimaryHandle)

  function listenOnPrimaryHandle(err, handle) {
    err = checkBindError(err, port, handle)

    if (err) {
      const ex = exceptionWithHostPort(err, 'bind', address, port)
      return server.emit('error', ex)
    }

    // Reuse primary's server handle
    server._handle = handle
    // _listen2 sets up the listened handle, it is still named like this
    // to avoid breaking code that wraps this method
    server._listen2(address, port, addressType, backlog, fd, flags)
  }
}

由于是在子进程中执行,所以最后会调用 cluster._getServer(server, serverQuery, listenOnPrimaryHandle)

// lib/internal/cluster/child.js
// 这里的 cb 就是上面的 listenOnPrimaryHandle
cluster._getServer = function (obj, options, cb) {
  ...
  send(message, (reply, handle) => {
    debugger
    if (typeof obj._setServerData === 'function') obj._setServerData(reply.data)

    if (handle) {
      // Shared listen socket
      shared(reply, {handle, indexesKey, index}, cb)
    } else {
      // Round-robin.
      rr(reply, {indexesKey, index}, cb)
    }
  })

  ...
}

该函数最终会向父进程发送 queryServer 的消息,父进程处理完后会调用回调函数,回调函数中会调用 cblistenOnPrimaryHandle。看来,listen 的逻辑是在父进程中进行的了。

接下来进入父进程:

父进程收到 queryServer 的消息后,最终会调用 queryServer 这个方法:

// lib/internal/cluster/primary.js
function queryServer(worker, message) {
  // Stop processing if worker already disconnecting
  if (worker.exitedAfterDisconnect) return

  const key =
    `${message.address}:${message.port}:${message.addressType}:` +
    `${message.fd}:${message.index}`
  let handle = handles.get(key)

  if (handle === undefined) {
    let address = message.address

    // Find shortest path for unix sockets because of the ~100 byte limit
    if (
      message.port < 0 &&
      typeof address === 'string' &&
      process.platform !== 'win32'
    ) {
      address = path.relative(process.cwd(), address)

      if (message.address.length < address.length) address = message.address
    }

    // UDP is exempt from round-robin connection balancing for what should
    // be obvious reasons: it's connectionless. There is nothing to send to
    // the workers except raw datagrams and that's pointless.
    if (
      schedulingPolicy !== SCHED_RR ||
      message.addressType === 'udp4' ||
      message.addressType === 'udp6'
    ) {
      handle = new SharedHandle(key, address, message)
    } else {
      handle = new RoundRobinHandle(key, address, message)
    }

    handles.set(key, handle)
  }

  ...
}

可以看到,这里主要是对 handle 的处理,这里的 handle 指的是调度策略,分为 SharedHandleRoundRobinHandle,分别对应抢占式和轮询两种策略(文章最后补充部分有关于两者对比的例子)。

Node.js 中默认是 RoundRobinHandle 策略,可通过环境变量 NODE_CLUSTER_SCHED_POLICY 来修改,取值可以为 noneSharedHandle) 或 rrRoundRobinHandle)。

SharedHandle

首先,我们来看一下 SharedHandle,由于我们这里是 TCP 协议,所以最后会通过 net._createServerHandle 创建一个 TCP 对象挂载在 handle 属性上(注意这里又有一个 handle,别搞混了):

// lib/internal/cluster/shared_handle.js
function SharedHandle(key, address, {port, addressType, fd, flags}) {
  this.key = key
  this.workers = new SafeMap()
  this.handle = null
  this.errno = 0

  let rval
  if (addressType === 'udp4' || addressType === 'udp6')
    rval = dgram._createSocketHandle(address, port, addressType, fd, flags)
  else rval = net._createServerHandle(address, port, addressType, fd, flags)

  if (typeof rval === 'number') this.errno = rval
  else this.handle = rval
}

createServerHandle 中除了创建 TCP 对象外,还绑定了端口和地址:

// lib/net.js
function createServerHandle(address, port, addressType, fd, flags) {
  ...
  } else {
    handle = new TCP(TCPConstants.SERVER);
    isTCP = true;
  }

  if (address || port || isTCP) {
      ...
      err = handle.bind6(address, port, flags);
    } else {
      err = handle.bind(address, port);
    }
  }

  ...
  return handle;
}

然后,queryServer 中继续执行,会调用 add 方法,最终会将 handle 也就是 TCP 对象传递给子进程:

// lib/internal/cluster/primary.js
function queryServer(worker, message) {
  ...
  if (!handle.data) handle.data = message.data

  // Set custom server data
  handle.add(worker, (errno, reply, handle) => {
    const {data} = handles.get(key)

    if (errno) handles.delete(key) // Gives other workers a chance to retry.

    send(
      worker,
      {
        errno,
        key,
        ack: message.seq,
        data,
        ...reply,
      },
      handle // TCP 对象
    )
  })
  ...
}

之后进入子进程:

子进程收到父进程对于 queryServer 的回复后,会调用 shared

// lib/internal/cluster/child.js
// `obj` is a net#Server or a dgram#Socket object.
cluster._getServer = function (obj, options, cb) {
  ...

  send(message, (reply, handle) => {
    if (typeof obj._setServerData === 'function') obj._setServerData(reply.data)

    if (handle) {
      // Shared listen socket
      shared(reply, {handle, indexesKey, index}, cb)
    } else {
      // Round-robin.
      rr(reply, {indexesKey, index}, cb) // cb 是 listenOnPrimaryHandle
    }
  })
  ...
}

shared 中最后会调用 cb 也就是 listenOnPrimaryHandle

// lib/net.js
function listenOnPrimaryHandle(err, handle) {
  err = checkBindError(err, port, handle)

  if (err) {
    const ex = exceptionWithHostPort(err, 'bind', address, port)
    return server.emit('error', ex)
  }
  // Reuse primary's server handle 这里的 server 是 index.js 中 net.createServer 返回的那个对象
  server._handle = handle
  // _listen2 sets up the listened handle, it is still named like this
  // to avoid breaking code that wraps this method
  server._listen2(address, port, addressType, backlog, fd, flags)
}

这里会把 handle 赋值给 server._handle,这里的 serverindex.jsnet.createServer 返回的那个对象,并调用 server._listen2,也就是 setupListenHandle

// lib/net.js
function setupListenHandle(address, port, addressType, backlog, fd, flags) {
  debug('setupListenHandle', address, port, addressType, backlog, fd)
  // If there is not yet a handle, we need to create one and bind.
  // In the case of a server sent via IPC, we don't need to do this.
  if (this._handle) {
    debug('setupListenHandle: have a handle already')
  } else {
    ...
  }

  this[async_id_symbol] = getNewAsyncId(this._handle)
  this._handle.onconnection = onconnection
  this._handle[owner_symbol] = this

  // Use a backlog of 512 entries. We pass 511 to the listen() call because
  // the kernel does: backlogsize = roundup_pow_of_two(backlogsize + 1);
  // which will thus give us a backlog of 512 entries.
  const err = this._handle.listen(backlog || 511)

  if (err) {
    const ex = uvExceptionWithHostPort(err, 'listen', address, port)
    this._handle.close()
    this._handle = null
    defaultTriggerAsyncIdScope(
      this[async_id_symbol],
      process.nextTick,
      emitErrorNT,
      this,
      ex
    )
    return
  }
}

首先会执行 this._handle.onconnection = onconnection,由于客户端请求过来时会调用 this._handle(也就是 TCP 对象)上的 onconnection 方法,也就是会执行lib/net.js 中的 onconnection 方法建立连接,之后就可以通信了。为了控制篇幅,该方法就不继续往下了。

然后调用 listen 监听,注意这里参数 backlog 跟之前不同,不是表示端口,而是表示在拒绝连接之前,操作系统可以挂起的最大连接数量,也就是连接请求的排队数量。我们平时遇到的 listen EADDRINUSE: address already in use 错误就是因为这行代码返回了非 0 的错误。

如果还有其他子进程,也会同样走一遍上述的步骤,不同之处是在主进程中 queryServer 时,由于已经有 handle 了,不需要再重新创建了:

function queryServer(worker, message) {
  debugger;
  // Stop processing if worker already disconnecting
  if (worker.exitedAfterDisconnect) return;

  const key =
    `${message.address}:${message.port}:${message.addressType}:` +
    `${message.fd}:${message.index}`;
  let handle = handles.get(key);
  ...
}